The Noise of Being
2017
Future Fossils and a Playable Book.
We imagined and sculpted ‘future fossils’ as leftovers after humankind’s devastating existence in the age of the Anthropocene. These fossils aka pickled humans, are hybrids between geological, technological, and biological bodies. The Noise of Being visual identity was articulated through a video game featuring the festival reader, which became a meta-book: a self-contained medium, playable publication, explorable book-worlding. The design of this experience is our answer to how a publication can become an environment. How can we experience books differently? Commissioned by Sonic Acts.















